DSwayze What is the best workflow for expanding the Library?
In this case, when you know those are assets you will use with your engine of choice, you import your models - you may want to encapsulate them in blocks (easier management later) - pick them as entities, set up your distribution, and save it as preset in your user library dir - if you want to import models on preset import just tick export models (you can also make quick screenshot there for preset thumb or just provide an image for this).
To clarify there are let's say two libraries:
- one, like RN library which provides many materials and geometries, and this one is made for content creators to provide highly compatible presets,
- second, user library where you save your own presets you want to reuse or exchange with someone
Note: If you want to create something more complex you can edit presets by hand - preset scheme can be found in the installation folder (typically at C:\Program Files\Doliwa Workshop\Rhino Nature\App\presetScheme.xml)
Explanation: As you asked about proxies. If you will initially pick full geometry and save preset like this you may find that these presets are using much more resources than you would like to - this is specific to V-Ray that it does not instantiate blocks, V-Ray need to have a proxy(*.vrmesh or *.vrscene) explicitly to reuse this object internally and keep your RAM usage low, for e.g. Octane or Thea don't need that step as every block will be reused by default.